The tale unfolds through voice acting so bad it’s distracting, and watching the wooden character models interact is just as jarring. To be blunt, the plot insults your intelligence with clichéd good-versus-evil comparisons. When a huge plot twist was revealed halfway through the five episode arc, I lost all enthusiasm for the story – and further developments made me even more disappointed. The plot starts off promising, referencing historical events and exploring how religion has influenced government, but as fictional elements grow more prominent, it goes even further off the rails. It’s up to you to investigate this unique group, which includes famous individuals such as George Washington and Napoleon Bonaparte. The reason for your visit? Your mother is part of a secret society that determines how to govern the world. You arrive at a strange manor where your mother has gone missing. The Council begins as a mystery of sorts. The adventure is disappointing and unsatisfying, with ridiculous plotlines, technical shortcomings, and annoying puzzles. While the scheming is full of good ideas, it never lives up to its potential. With a cool geopolitical backdrop, you’d think The Council would be engaging. The Council explores this concept, allowing you to align yourself with renowned historical figures to decide what’s best for the world. The ugly side of politics often rears its head as leaders engage in the cutthroat pursuit of protecting their citizens … and themselves. History is full of power struggles, great betrayals, and behind-the-scenes scheming.
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